completly rebuild from one of my very first maps (was about time)
now its more compact, has better fps and jump-pads are replaced by lifts
weapon positions, lights, textures and the map-layout itself changes for better look n gameplay
fixes in rc2:
fixed supercharger not working correctly
increase trigger hurt in front of the charger activated by button
forced all physics to start asleep
for performance reasons
avoids engine needs to compute all physics behave on mapspawn
other changes:
rescaled [BK] physbox to 80% of its size.. (better to handle now)
change green laser-beams behave to straight beam
build for gravitys around 500 +/- 100 (500 is a good value for the jumps in this map)
and has....
16 spawnpoints
5 lifts / 4 for jumps .. 1 for next level access
2 ladders
1 ballspawner / 3 balls with 80 sec respawn time
1 supercharger
1 button / switching on trigger-hurt for supercharger lovers.. .)
+ crow
weapons:
stunstick
crowbar
slams
grenades
3X 357
3X x-bow
4X shotgun
4X ar2 (2X orbs)
lots of physics (BK+A custom phys)
and new .) [BK] custom skinned explosive barrels
credits goes out to my mentors and cyrus for the support.. thx buddies
also want to give credits to cncr, by using some re-edited custom textures from cncr´s tex-packs
feedback is welcome
lets have some fun _________________ °L!$T€N 2 the H!§$s°