BK - Black Knights

Hardware & Software - dm_bk_ExAnimalis

[BK]Anticitizen1 - 08.03.2010, 19:30
Post subject: dm_bk_ExAnimalis
hello n woohoo

so here it is.. 2nd tryout for dm_bk_ExAnimalis_rc2

its a nice midsize killbox, but feelin more like a dome/arena based map.. Shocked


fixes in rc2:
fixed being able to use the supercharger
without using the button to deactivate the shield first..

removed dynamic shadow controller
for performance reasons..
too high render-costs on the engine

forced all physics to start asleep
for performance reasons..
avoids the engine need to compute all physics behave on mapspawn


other changes:
replaced custom skinned exploding barrels
with the new [BK] style ones

plasma-beam on/off in center of map
now works for both beams (the large n small one)

changed energy shield on speed-tubes exit
now red instead of blue.. to make more clear u can´t enter from this side

changed delay for closing the supply unit door
from 35 sec to 20 sec

changed water beneath the supercharger to acid

rescaled [BK] physbox to 80% of its size.. (better to handle now)

still to fix: Embarassed
speed-tubes not always workin like they should do
need to get some help on this point i guess.. sry


DL: Arrow
http://www.fileden.com/files/2007/6/15/1179866/AC1_DM_Maps/dm_exanimalis.zip


dl contains:
dm_bk_ExAnimalis_rc2.bsp
dm_bk_ExAnimalis_rc2_info.txt


ok here the facts n stuff...

build for gravitys around 500 +/- 100 (500 is a good value for the jumps in this map) (on 400 its just pure fun)

and has....

16 spawnpoints

8 lifts / organized in 4 pairs,..(with 2 lifts each).. with lil differences in lift-speed n jumping possibilitys /

5 rotating platforms / 1 on upper center platform + 4 satellites

4 speed-tubes / (sry.. these are working but still lil buggy at the moment.. hope i can fix them soon)

4 ballspawner / each with 1 ball and a 80 sec. respawn-time /

3 ladders /

2 teleports / both in steady random mode with restricted access by rotating door-rings (blocking them will hurt u)
+ some special audio-visual teleport-effects

1 supercharger / supercharger is protected by a energy-shield which is switchable (6 sec off = 100 suit charge)
(will hurt u on touch when active)

buttons:

button 1: / switching off/on the rotating platforms (5 sec delay before it can be used again)
button 2: / disable superchargers energy-shield for 6 secs (means a max of 100 suitpoints on 1 charge..tricky .)
button 3: / disables upper platforms floorshield for 15 secs
button 4: / switching off/on plasma beam effect in maps center
button 5: / for switching off all 4 ballspawners
button 6: / for open the supply unit device , 20 sec delay till closing again


weapons:

stunstick
crowbar
slams
grenades
3X 357
3X x-bow
5X shotgun
5X ar2 (3X orbs)
lots of physics (BK+A custom phys)
and new .) 5X (1rst try) custom skinned explosive barrels


credits goes out to my mentors and cyrus for the support.. thx buddies
also want to give credits to cncr, by using re-edited custom textures from cncr´s tex-packs

please go and test it, then report any found bugggs here
[BK]Anticitizen1 - 08.03.2010, 19:35
Post subject:
more last pics
[BK]Anticitizen1 - 17.03.2010, 22:02
Post subject:
hmm did someone played it??


no feedback??


will soon start working on rc2 to fix some smaller bugs and increase fps

just hope somebody likes it..
[BK] EYESACK - 28.03.2010, 22:09
Post subject:
It's a hit buddy! People love it!
[BK]Anticitizen1 - 02.04.2010, 08:31
Post subject:
Very Happy thx sir knight

thats the info needed to keep on workin

Powered by CBACK Orion based on phpBB © 2001 phpBB Group