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Black Knights Always Triumphs

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first sight.. dm_maps
By [BK]Anticitizen1 On 31.07.2010, 10:09
Registering For This Forum
By [BK] Cyrus On 12.07.2010, 18:02
finger failed.. ouch
By [BK] EYESACK On 10.07.2010, 07:12
map download link
By [BK]Anticitizen1 On 01.07.2010, 21:57
Model Or Real?
By [BK] Cyrus On 19.06.2010, 13:02
once more i see those nrs.. who else??
By [BK]Anticitizen1 On 13.06.2010, 07:56
dm_bk_breenbox2010
By [BK]Anticitizen1 On 12.06.2010, 15:11
birthdays :)
By [BK] Chick¹ On 07.06.2010, 21:57
another player with bad behave
By [BK] linkin parkinson On 05.06.2010, 14:59
:oops:
By [BK] Chick¹ On 31.05.2010, 19:13
spraysss
By [BK]Anticitizen1 On 29.05.2010, 20:26
My Bike
By [BK] EYESACK On 18.05.2010, 15:46

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dm_bk_obey2010
Posted 19.03.2010, 15:09 by [BK]Anticitizen1
BK News hey knights Smile


by knowing u love the killboxes

dm_obey is now upgraded to dm_bk_obey2010_rc2 Cool

a midsize killbox

completly rebuild from one of my very first maps (was about time)
now its more compact, has better fps and jump-pads are replaced by lifts
weapon positions, lights, textures and the map-layout itself changes for better look n gameplay

fixes in rc2:

fixed supercharger not working correctly
increase trigger hurt in front of the charger activated by button

forced all physics to start asleep
for performance reasons
avoids engine needs to compute all physics behave on mapspawn

other changes:
rescaled [BK] physbox to 80% of its size.. (better to handle now)

change green laser-beams behave to straight beam

build for gravitys around 500 +/- 1 . . .

(Read more)
This news item has been viewed� 73 times and has� 0 Comments.
dm_bk_ExAnimalis
Posted 08.03.2010, 19:30 by [BK]Anticitizen1
BK News hello n woohoo

so here it is.. 2nd tryout for dm_bk_ExAnimalis_rc2

its a nice midsize killbox, but feelin more like a dome/arena based map.. Shocked


fixes in rc2:
fixed being able to use the supercharger
without using the button to deactivate the shield first..

removed dynamic shadow controller
for performance reasons..
too high render-costs on the engine

forced all physics to start asleep
for performance reasons..
avoids the engine need to compute all physics behave on mapspawn


other changes:
replaced custom skinned exploding barrels
with the new [BK] style ones

plasma-beam on/off in center of map
now works for both beams (the large n small one)

changed energy shield on speed-tubes exit
now red instead of blue.. to make more clear u can´t en . . .

(Read more)
This news item has been viewed� 169 times and has� 4 Comments.
xx minikiller xX
Posted 30.10.2009, 18:13 by [BK]Anticitizen1
BK News hey fellas

we have a new team mate.. Smile

minikiller joined us..
so give him a warm welcome

(Read more)
This news item has been viewed� 143 times and has� 4 Comments.
L'ange
Posted 20.08.2009, 19:49 by [BK]Anticitizen1
BK News welcome to the clan l´ange

hope w´ll have much more fun in future fights
ur a awesome young shooter..

btw has ur name a meaning.. translate it for us Smile

(Read more)
This news item has been viewed� 143 times and has� 5 Comments.
Chick
Posted 23.06.2009, 09:56 by [BK] Cyrus
BK News Hi

I would like you guys to give a big welcome to the first female member to the clan

A very good player



(Read more)
This news item has been viewed� 123 times and has� 3 Comments.
Fear And reloading
Posted 11.04.2009, 18:31 by [BK] Cyrus
BK News Hi

I would like to welcome Fear And reloading To the clan

(Read more)
This news item has been viewed� 102 times and has� 1 Comments.
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