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first sight.. dm_maps
By [BK]Anticitizen1 On 31.07.2010, 10:09
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Registering For This Forum
By [BK] Cyrus On 12.07.2010, 18:02
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finger failed.. ouch
By [BK] EYESACK On 10.07.2010, 07:12
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map download link
By [BK]Anticitizen1 On 01.07.2010, 21:57
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Model Or Real?
By [BK] Cyrus On 19.06.2010, 13:02
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once more i see those nrs.. who else??
By [BK]Anticitizen1 On 13.06.2010, 07:56
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dm_bk_breenbox2010
By [BK]Anticitizen1 On 12.06.2010, 15:11
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birthdays :)
By [BK] Chick¹ On 07.06.2010, 21:57
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another player with bad behave
By [BK] linkin parkinson On 05.06.2010, 14:59
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:oops:
By [BK] Chick¹ On 31.05.2010, 19:13
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spraysss
By [BK]Anticitizen1 On 29.05.2010, 20:26
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My Bike
By [BK] EYESACK On 18.05.2010, 15:46
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| dm_bk_obey2010 |
| Posted 19.03.2010, 15:09 by [BK]Anticitizen1 |
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hey knights
by knowing u love the killboxes
dm_obey is now upgraded to dm_bk_obey2010_rc2
a midsize killbox
completly rebuild from one of my very first maps (was about time)
now its more compact, has better fps and jump-pads are replaced by lifts
weapon positions, lights, textures and the map-layout itself changes for better look n gameplay
fixes in rc2:
fixed supercharger not working correctly
increase trigger hurt in front of the charger activated by button
forced all physics to start asleep
for performance reasons
avoids engine needs to compute all physics behave on mapspawn
other changes:
rescaled [BK] physbox to 80% of its size.. (better to handle now)
change green laser-beams behave to straight beam
build for gravitys around 500 +/- 1 . . .
(Read more) |
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This news item has been viewed� 73 times and has� 0 Comments.
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| dm_bk_ExAnimalis |
| Posted 08.03.2010, 19:30 by [BK]Anticitizen1 |
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hello n woohoo
so here it is.. 2nd tryout for dm_bk_ExAnimalis_rc2
its a nice midsize killbox, but feelin more like a dome/arena based map..
fixes in rc2:
fixed being able to use the supercharger
without using the button to deactivate the shield first..
removed dynamic shadow controller
for performance reasons..
too high render-costs on the engine
forced all physics to start asleep
for performance reasons..
avoids the engine need to compute all physics behave on mapspawn
other changes:
replaced custom skinned exploding barrels
with the new [BK] style ones
plasma-beam on/off in center of map
now works for both beams (the large n small one)
changed energy shield on speed-tubes exit
now red instead of blue.. to make more clear u can´t en . . .
(Read more) |
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This news item has been viewed� 169 times and has� 4 Comments.
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| xx minikiller xX |
| Posted 30.10.2009, 18:13 by [BK]Anticitizen1 |
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hey fellas
we have a new team mate..
minikiller joined us..
so give him a warm welcome
(Read more) |
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This news item has been viewed� 143 times and has� 4 Comments.
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| L'ange |
| Posted 20.08.2009, 19:49 by [BK]Anticitizen1 |
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welcome to the clan l´ange
hope w´ll have much more fun in future fights
ur a awesome young shooter..
btw has ur name a meaning.. translate it for us
(Read more) |
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This news item has been viewed� 143 times and has� 5 Comments.
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| Chick |
| Posted 23.06.2009, 09:56 by [BK] Cyrus |
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Hi
I would like you guys to give a big welcome to the first female member to the clan
A very good player
(Read more) |
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This news item has been viewed� 123 times and has� 3 Comments.
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| Fear And reloading |
| Posted 11.04.2009, 18:31 by [BK] Cyrus |
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Hi
I would like to welcome Fear And reloading To the clan
(Read more) |
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This news item has been viewed� 102 times and has� 1 Comments.
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